A Minetest modpack focused on stability, originally designed for the LOH Minetest server.
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Katherine Peeters 1620395618
Removed locked nodes again
vor 1 Monat
game This is no longer a factions game... vor 1 Monat
patches Removed locked nodes again vor 1 Monat
submods Updated minetest_game to 5.1.1 vor 3 Monaten
.gitignore Patched TNT, hid nametags, added menu icon, added digtron vor 1 Monat
.gitmodules Use submodule for minetest_game vor 9 Monaten
LICENSE.md Initial commit vor 9 Monaten
README.md Fixed script, edited README vor 3 Monaten
git-mods.txt Hide far away players, and patch out some more locked nodes vor 1 Monat
update.sh Added technic and fixed farming conflict vor 3 Monaten

README.md

Comtest

A Minetest game focused on stability and completion, originally designed for the LOH Minetest server.

Installation

Unlike most games, this doesn't just work out of the box. You will need to run update.sh to properly build the mod. What this does is download the latest versions of all the mods included in the pack.

Once this is done, the game folder will contain the complete game. It is recommended that you create a symlink in your mods folder to this directory, eg using ln -s [REPO_PATH]/game ~/.minetest/games/comtest.

Mod list

Provided in git-mods.txt. In fact, editing this file will change what mods are installed! Note that you can also put modpacks in here; since Minetest doesn't support nested modpacks, they will be automatically unpacked. Don't worry, they'll still be updated just like regular mods. Unpacking entire games is also supported.

Patches

Some mods needs special configuration, or perhaps might even be broken out of the box. Fortunately, update.sh applies any patches left in the patches/ directory after cloning/pulling the mod repositories.

You can generate more patches using diff -Naur. Note that patches are applied from the repository root. After generating the patch, simply drop it into patches/ with the extension .patch, and any name you like.

Submodules

Sometimes you want to use a specific commit from a mod, or a particular release. To do this, add a git submodule in submods/. It will be automatically loaded in during the build process just like any other mod. Note that mods added this way will not be updated, and you should only add mods this way if, for whatever reason, you don't want them to be updated.

Patches are a much more robust solution, use them in place of submodules whenever possible!

Version

This game has no versions. It's like a rolling release distro, except it's a sinful Lua program instead of a distro.